Don't confuse them with pitches, which
are lofted shots with a sand-wedge. Many of us have been taught over the
years to get the ball on the green as soon as possible and let it roll to the
hole. There is nothing wrong with this. This is fine. The issue of concern, however, is when golfers
go about playing different length of chips with an assortment of clubs. They
hit a 9-iron if the flag is 20 feet away,
8-iron thirty feet, 7-iron forty feet, etc. You should really just choose ONE
club to hit all of your "bump and runs" with, and adjust for the
distance with the force of your swing. It can be a 5, 6, 7, 8, 9, wedge, or
sand wedge. It doesn't matter that much. A great player, Phil Mickelson, likes
to use his sand wedge in just about every case. He will play it far back in his
stance, with his hands way ahead to bump it. On the other hand, Corey Pavin
often uses a 5-iron around the green. He just "taps" it and the ball
goes scurrying across the green with a lot of topspin. These are extremes, however. You should
pick a 7, 8, or 9-iron. I, personally, like to use a 9-iron for chipping. I
know how the ball is going to come off of the club because that's the one I
practice with all the time. I have tried using a 7-iron on longer chips, but
the ball seems to explode off the club face because I am not sure the proper
force that I need to use. The art of chipping is hard enough
without having to master four or five clubs. Practice with a couple at first.
You should hit short "bump and runs" from the fringe and then longer
"bump and runs" from in front of the green. From there, decide which one you like
better, which one you can control the spin better with, and ultimately which
one that you can control the distance better with. Then, put the other one in
the bag, and practice with the one you chose. Master this one club approach and
your chipping will improve dramatically. You will want most of your weight to be focused on your lead foot. For right handers, that would be the left
foot. Your swing should be in a pendulum
motion with no wrist action. If you
break your wrists on a chip shot, your ball is going to shoot to one side or
you may overshoot the hole altogether.
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